The power of gamification in teaching cybersecurity

In 2020 Jabed Chowdhury was awarded a small L&T grant from the College of SHE.  His project, Capture the Flag, uses gamification to teach cybersecurity students to find security holes (flags) in a vulnerable machine. The student/team with the highest number of flags wins.

In this 5 minute video Jabed describes his project and talks about its numerous benefits including:

  • Sharpening the techniques and tools learned during lectures and labs,
  • Providing authentic assessment,
  • Creating an opportunity for peer learning,
  • Ensuring career ready graduates, and
  • Being a whole lot of fun!

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